Along the same line of thinking as healing spells, the Sorcerer, Bard, Wizard have many duplicate spells. If I want to make each class distinct and unique I need to get rid of duplicate spells. The bard was mentioned briefly in my other post, and I’m not ready to discuss them yet, so I will instead concentrate on the sorcerer and wizard.
It’s hard to imagine having both classes without having duplicate spells. Here’s my thinking. I’m combining the wizard and sorcerer into one class, the wizard. The wizard will select a certain number of spells from their spell book each day, and then be able to cast those spells as a spontaneous caster. Example:
A 1st level wizard can memorize 2 spells per a day and cast 1 spell per a day. The wizard has 4 spells in their spellbook and decides to memorize mage armor and magic missile. During the course of the day, the wizard can cast either mage armor or magic missile once, but not both. Wizards can also spend 10 minutes replacing an existing memorized spell with another one from their spellbook. This does not allow them to cast additional spells per a day, but does allow them to adjust to new situations with a little prep time.
So where does that leave the Sorcerer?
Well the sorcerer will now gain abilities similar to the Warlock from Complete Arcane. There will be several types of Sorcerer can player can choose, based off their class templates (more on that later). A sorcerer can have access to Draconic, Fey, Demonic, Angelic, etc power. They tap into the magic energies associate with each type of creature.
How is this different than the Pathfinder Sorcerer?
My sorcerer functions like a Warlock. They do not memorize spells, they gain a certain number of powers which they can use unlimitedly throughout the day. They will also gain a “blast” associate with their particular type of power. Each type of power will be different in its effect. A draconic sorcerer’s blast will mimic a dragon’s breath weapon. A demonic sorcerer will deal unholy damage. A fey sorcerer will deal confusion and bewilder targets.
Sorcerers will continue to use Charisma as a primary stat.
By separating these two classes, each one will now be unique. They will play differently, feel differently, and appeal to two different types of players. The wizard will continue to be the parties primary utility caster and the only class with access to magic missile, fire ball, and other iconic spells that they have traditionally be associated with.